Postmodernism and New Weird in Remedy’s Control
Postmodernism and New Weird in Remedy’s Control
نویسندگان :
سجاد زارعی ( دانشگاه اصفهان )
چکیده
The critically acclaimed Remedy’s Control is the latest creation of Sam Lake, the mastermind behind some of the classics of videogames Max Payne and Alan Wake. In Control, Sam Lake was aiming to create a similar work to that of the 2000s postmodern sub-genre of New Weird. A movement of the second wave of postmodernism, the New Weird focuses on science-fictional and fantastical elements to deliver a complex narrative on the supernatural phenomena in the modern world. This paper will analyze this game as a work of fiction through the lens of VanderMeer’s definition of New Weird and Barry Lewis’ division of postmodern writers into two waves and will observe to what extent Control has followed these literary trends. Furthermore, it will denote that this work of fiction is enriched with more diverse postmodern features and by considering Henry Jenkins’ theory of Transmedia Storytelling, this videogame has moved beyond the borders of New Weird. Rather, by using techniques such as intertextuality, playfulness, stream of consciousness, and transmedia storytelling, the game has turned into what VanderMeer hopes for, the Next Weird, an innovative follow-up to New Weird.کليدواژه ها
Game Studies; the New Weird; Postmodernism; Remedy’s Control;کد مقاله / لینک ثابت به این مقاله
برای لینک دهی به این مقاله، می توانید از لینک زیر استفاده نمایید. این لینک همیشه ثابت است :نحوه استناد به مقاله
در صورتی که می خواهید در اثر پژوهشی خود به این مقاله ارجاع دهید، به سادگی می توانید از عبارت زیر در بخش منابع و مراجع استفاده نمایید:, 1398 , Postmodernism and New Weird in Remedy’s Control , پنجمين كنفرانس بينالمللي بازيهاي رايانهاي،فرصتها و چالشها
برگرفته از رویداد
دیگر مقالات این رویداد
© کلیه حقوق متعلق به دانشگاه اصفهان میباشد.