
وفقیسازی آواتار اندامهای فوقانی با تواناییهای بیمار در بازیهای جدی توانبخشی
Adaptation of Avatar Upper Limb with Patient’s Capabilities in Rehabilitation Serious Games
نویسندگان :
سینا حق روستا ( دانشگاه شهید بهشتی ) , علی نادیان قمشه ( دانشگاه شهید بهشتی )
چکیده
Recently several studies have explored the feasibility of serious games for physical rehabilitation. Serious games use the element of entertainment to promote other purposes such as learning or treatment. In this article a serious game-based method for upper extremity rehabilitation is being introduced. The method is adapted to the patient s condition and flexibility using fuzzy logic. Unlike other games that apply adaptation to the features and scenario of the game in our method the adaptation is applied to the patient’s avatar. The game scenario consists of a preparatory phase in which the maximum amount of joint flexibility and error relative to the desired flexibility is measured. Then by these data the fuzzy normality was calculated and the amount of help delivered to the patient at different stages of the game was determined. To validate the game the accuracy of measuring the range of motion of the patient s hand was considered through different angle measurement techniques and the results were compared with the standard goniometry method. In addition the efficiency of the method was validated by occupational therapy experts through a questionnaireکليدواژه ها
Adaptation Avatar Serious Game Rehabilitation Stroke Upper Limbsکد مقاله / لینک ثابت به این مقاله
برای لینک دهی به این مقاله، می توانید از لینک زیر استفاده نمایید. این لینک همیشه ثابت است :نحوه استناد به مقاله
در صورتی که می خواهید در اثر پژوهشی خود به این مقاله ارجاع دهید، به سادگی می توانید از عبارت زیر در بخش منابع و مراجع استفاده نمایید:سینا حق روستا , 1399 , وفقیسازی آواتار اندامهای فوقانی با تواناییهای بیمار در بازیهای جدی توانبخشی , بازي های رايانه اي،فرصت ها و چالش ها
دیگر مقالات این رویداد
© کلیه حقوق متعلق به دانشگاه اصفهان میباشد.