Possible Worlds theory and its application to videogames A case study of Life Is Strange
Possible Worlds theory and its application to videogames A case study of Life Is Strange
نویسندگان :
سید سجاد حسینی ( دانشگاه فردوسی مشهد ) , زهره نقندری تائبی ( دانشگاه فردوسی مشهد ) , رقیه فارسی ( دانشگاه نیشابور )
چکیده
Dontnod Entertainment s episodic adventure video game Life Is Strange got published for PC PS4 PS3 and Xbox One in 2015.The nonlinear narrative line of Life Is Strange denotes similar narrative strategies employed by forking path narrative for projecting different possible worlds. Exploring the literary narrative potential of this video game can help to clarify the dispute between ludology and narratology. Benefiting from Ryan s theory of Possible Worlds this study displays similarities between this video game and multi-narrated fictional works. Based on Ryan s theory a fictional work is considered like a universe that projects different possible worlds. Analyzing one of the major choices of the video game the paper explains in what ways the player s decisions can alter the storyline. The paper concludes that the multi-layered narration of Life Is Strange allows the player to create different game worlds. The active role of the player in the process of narrating the story indicates that in Life Is Strange literary aspects can play an essential role and form the core of the video game.کليدواژه ها
Video Game Possible Worlds Theory Life Is Strange Narrative Fictionکد مقاله / لینک ثابت به این مقاله
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