پسامدرنیسم و بازی های رایانه ای محبوب
Postmodernism and Popular Video Games Interactive Narrative in Inside (2016) Metal Gear Solid (2015) Elder Scrolls Skyrim (2011) Detroit Become Human (2018)
نویسندگان :
عذرا قندهاریون ( دانشگاه فردوسی مشهد ) , مرتضی بارویی ( دانشگاه فردوسی مشهد )
چکیده
The overall aim of this article is to examine whether four selected games can be construed as postmodern narratives by applying theories of game studies specifically those on interactivity by benefitting from works of critics such as Wolf Jenkins and Montfort. Furthermore we benefited from by the aid of post-modern narrative theories and critics namely McHale and Baudrillard on the significance of the gamer in progression of the story. For this purpose four games were examined. These games were chosen since they offer different levels of interactivity and player’s interference with the game world from the most limited Inside (Playdead 2016) where the avatar only moves in a two-dimensional world Metal Gear Solid V The Phantom Pain (Kojima Productions 2015) in which the player can customize the character and have more freedom in choosing objectives and The Elder Scrolls V Skyrim (Bethesda Game Studios 2011) an open world game to Detroit Become Human (Quantic Dream 2018) where the gamer can choose the fate of the characters and have many different endings. To date no study has been done on these specific games from a postmodern narrative and interactivity point of view. This study concludes that video games due to their interactive nature can be considered post-modern narratives.کليدواژه ها
video games postmodenism interactivity postmodern narrative simulationکد مقاله / لینک ثابت به این مقاله
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