Effects of digital game-based learning on problem solving Empirical Evidence-Based Study
Effects of digital game-based learning on problem solving Empirical Evidence-Based Study
نویسندگان :
حسین دهقانزاده ( دانشگاه تبریز )
چکیده
The rapidly growing phenomenon of video games have raised concerns about the negative impact such games are reputed to have on youth. On the other hand recently interest in digital games indicated that it would be useful to update. Present review of empirical evidence about the negative and positive impacts and outcomes of games. Since a large number of papers was identified in the period from 2005 to 2021 the current review focused on 90 papers that provided higher quality evidence about the outcomes of games. multidimensional analysis of games and their outcomes provided a useful framework for organizing the varied research in this area. results show relationship Between video game genre and content quality of game design mechanic or presales with children and adolescent critical thinking and problem solving skills. Future research on digital games would benefit from a present empirical evidence based of experimental work examining in detail which game features are most effective in enhancing children and adolescent problem solving.کليدواژه ها
digital games Computer games serious games learning Empirical Evidence-Based problem solvingکد مقاله / لینک ثابت به این مقاله
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در صورتی که می خواهید در اثر پژوهشی خود به این مقاله ارجاع دهید، به سادگی می توانید از عبارت زیر در بخش منابع و مراجع استفاده نمایید:حسین دهقانزاده , 1400 , Effects of digital game-based learning on problem solving Empirical Evidence-Based Study , هفتمين کنفرانس بين المللي بازی های رايانه ای فرصت ها و چالشها
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